Creature Supervisor - Expression of Interest (Feature Animation & VFX)
工作概要:
This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.
Position Summary
We are looking for an outstanding teammate to join our Creature team. As a Creature Supervisor, you will be responsible for supporting a team of Creature Technical Directors (TDs) on a show-to-show basis.
A Supervisor's duties include set-up of the creature pipeline per show, including writing tools, rigging, and simulation set-up when applicable. Additionally, our Creature Supervisors support their teams in the running of simulation shots (flesh, hair, muscle, cloth, and rigid body) as well as rigging and scripting tasks. They are also responsible for triage and troubleshooting related to assets across disciplines. They delegate assignments and act as the creative, technical, and morale lead for the Creature team. Creature Supervisors also provide constructive feedback on crew performance, make recommendations, and resolve issues.
At ILM, we believe a good idea is a good idea, regardless of where it comes from! Do you thrive in a creative environment? Do you enjoy sharing knowledge and learning from others? If you love art, technology, and movies, then this might be the role you’re looking for!
ILM strives to be an inclusive environment, and the Creature team embraces promising individuals with a variety backgrounds and experiences.
What You’ll Do
- Develop the aesthetic look and provide technical continuity across show(s)
- Review Creature TD shotwork and provide feedback
- Advanced creature or hard surface rigging and enveloping, set up and run cloth, hair, muscle, rigid body simulations
- Collaborate with the Computer Graphics (CG) Supervisor and Production Manager to bid, schedule, and cast shotwork
- Work with global and local heads of departments (HODs) to establish workflows and standard methodologies for CFX and rigging work
- Troubleshoot creature rigging issues for artists in other departments
- Mentor junior artists, as well as newly hired Creature TDs
- Script utilities/tools/plug-ins in Maya and other DCCs
- Make aesthetic choices on shotwork
- Make bid estimates, which in turn influence hiring decisions
- Participate in the recruitment process for the Creature team
- Special projects as needed
What We’re Looking For
- 7+ years relevant professional experience with proven leadership experience, and a BA in computer graphics, fine arts, design, or photography, or related field; or, an equivalent combination of education and experience
- High proficiency in body/facial rigging. Working experience with proprietary modular rigging systems as well as off the shelf Maya rigging tools
- Deep understanding in anatomy and muscle dynamics. Good eye for aesthetics of body/face deformations
- High proficiency in cloth/hair/flesh/rigid body simulations, Setting up, running, and troubleshooting cloth, hair, flesh surfaces, and fur/feather simulations
- Troubleshoot creature rigging and pipeline issues for artists in other disciplines
- Experience with look of simulated motions
- Experience in both proprietary simulation engines as well as off the shelf software packages (Maya/Houdini) a bonus
- Proficiency with Linux, Python, Maya
- Positive demeanour and a phenomenal teammate, with good interpersonal and communication skills
- Ability to learn quickly and assimilate new information
- Basic proficiency in another area such as Modeling, Texture, TD, or Animation is a bonus
The hiring range for this position in Vancouver is C$156,700 to C$200,500 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.
關於Industrial Light & Magic:
ILM 由 George Lucas 於 1975 年創立,擁有世界領先的設施,服務電影、商業製作和吸引力產業。ILM 已為 325 多個拍攝影片創造了視覺效果,並在有史以來全球票房前 10 名中的 7 部中發揮了重要作用,並在前 50 名中參與了 25 部。ILM 設定了視覺效果的標準,在電影歷史上打造一些極有魅力的角色。公司為數碼革命的前沿,繼續在視覺效果、VR、AR以及沉浸式影院中開辟新天地。
關於 The Walt Disney Company:
Walt Disney Company 連同其子公司和聯營公司,是領先的多元化國際家庭娛樂和媒體企業,其業務主要涉及三個範疇:Disney Entertainment、ESPN 及 Disney Experiences。Disney 在 1920 年代的起步之初,只是一間卡通工作室,至今已成為娛樂界的翹楚,並昂然堅守傳承,繼續為家庭中每位成員創造世界一流的故事與體驗。Disney 的故事、人物與體驗傳遍世界每個角落,深入人心。我們在 40 多個國家/地區營運業務,僱員及演藝人員攜手協力,創造全球和當地人們都珍愛的娛樂體驗。
這個職位隸屬於 ILM (Vancouver) Inc.,其所屬的業務部門是 Industrial Light & Magic。
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