Lead Creature Technical Director
工作概要:
Position Summary
We are looking for an extraordinary teammate to join our Creature team. As a Creature TD Lead, you will be responsible for the creation of outstanding character and creature rigs and simulations, using various software technologies. Our Leads are experienced in leading/mentoring teams, and they understand all aspects of Creature TD work in a production pipeline. They are able to wrangle rigging and creature pipeline issues proficiently under the direction and support of their supervisors.
At ILM, a good idea is a good idea, regardless of where it comes from! Do you thrive in a creative environment? Do you enjoy sharing knowledge and learning from others? If you love art, technology, and movies, then this might be the role you’re looking for!
ILM strives to be an inclusive environment, and the Creature team embraces promising individuals with a variety backgrounds and experiences.
What You’ll Do
Advanced hero-creature rigging and enveloping in Maya
Set up and run cloth, hair, rigid body, crowd, muscle simulations
Comprehend and implement direction from Creature Supervisor
Oversee the work of entry, mid and senior level Creature TDs and provide day-to-day assistance and guidance at the discretion of the Creature Supervisor
Participate as a team member in achieving various aesthetic solutions; provide feedback to other members of the production team by attending dailies on a regular basis
Train and mentor new artists as well as provide technical assistance to the show supervisors before and during the production
Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work
What We’re Looking For
5+ years relevant professional experience and a BA in computer graphics, fine arts, design, or photography, or related field; or, an equivalent combination of education and experience
High proficiency in body/facial rigging. Working experience with proprietary modular rigging systems as well as off the shelf Maya rigging tools
Deep understanding in anatomy and muscle dynamics. Good eye for aesthetics of body/face deformations
High proficiency in cloth/hair/flesh/rigid body simulations, Setting up, running, and troubleshooting cloth, hair, flesh surfaces, and fur/feather simulations
Troubleshoot creature rigging and pipeline issues for artists in other disciplines
Experience with look of simulated motions
Experience in both proprietary simulation engines as well as off the shelf software packages (Maya/Houdini) a bonus
Proficiency with Linux, Python, Maya
Positive demeanour and a phenomenal teammate, with good interpersonal and communication skills
Ability to learn quickly and assimilate new information
JoinILM
The hiring range for this position in Vancouver is C$122,400 to C$156,800 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.
關於Industrial Light & Magic:
ILM 由 George Lucas 於 1975 年創立,擁有世界領先的設施,服務電影、商業製作和吸引力產業。ILM 已為 325 多個拍攝影片創造了視覺效果,並在有史以來全球票房前 10 名中的 7 部中發揮了重要作用,並在前 50 名中參與了 25 部。ILM 設定了視覺效果的標準,在電影歷史上打造一些極有魅力的角色。公司為數碼革命的前沿,繼續在視覺效果、VR、AR以及沉浸式影院中開辟新天地。
關於 The Walt Disney Company:
Walt Disney Company 連同其子公司和聯營公司,是領先的多元化國際家庭娛樂和媒體企業,其業務主要涉及三個範疇:Disney Entertainment、ESPN 及 Disney Experiences。Disney 在 1920 年代的起步之初,只是一間卡通工作室,至今已成為娛樂界的翹楚,並昂然堅守傳承,繼續為家庭中每位成員創造世界一流的故事與體驗。Disney 的故事、人物與體驗傳遍世界每個角落,深入人心。我們在 40 多個國家/地區營運業務,僱員及演藝人員攜手協力,創造全球和當地人們都珍愛的娛樂體驗。
這個職位隸屬於 ILM (Vancouver) Inc.,其所屬的業務部門是 Industrial Light & Magic。
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